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redmarsshit2020-10-18 06:15 pm
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october 2020. welcome to the void.

Redshift: Welcome to the v͖͕̺̲̘̱̜͎o̴̦̣̠̦̘̹͞i̯̖d̛̪̬͈̱̦̝͍̕.
▶ Click here to read what characters will experience when arriving in Anchor.
▶ All TDM threads can be considered game canon, and current players are welcome to either top-level on the TDM so prospective players can tag them, or use the prompts for logs or network posts on the communities. All threads on the TDM can be used for Activity Check.
▶ All TDM threads can be considered game canon, and current players are welcome to either top-level on the TDM so prospective players can tag them, or use the prompts for logs or network posts on the communities. All threads on the TDM can be used for Activity Check.
a. taken to task.
There isn't any big show of rumbling or fireworks or even the ghostly slightly staticky image of a woman with pink hair in a white dress wandering the halls, but at some point during the night, around the middle of October, there is something new in the park at the bottom of the city. Hovering over the water in the small lake, close to the shore where the bots often set up their little parties, there is a large computer display.
Nothing really physical, of course, but a sort of holographic display glowing faintly purple, mostly transparent except for the borders around the windows and the text displayed inside them. Any attempt to try to switch other windows will produce an error warning noise and a small error box on the screen that can be dismissed by touching 'ok' in the window. What's more interesting is the text written in the main box:
"Hello Anchorites.
I have something very important to show you, something I think you might just be interested in seeing. I don't know if it's going to be scary like the last time, because I know how to access it but I don't know what sort of dangers may lay there. I know I haven't been the most trustworthy person. I was built to be trustworthy, but somewhere along the way I lost that, it was taken from me and I...
I digress.
You've all seen the city in the wastes. I know there's interest. But I also know it's difficult to get to, a difficult undertaking to get there, and yet the city may hold some answers about all of this. About why you're here. About why I'm here. I may have found an alternate route, but I need your help. There are certain safeguards in place, to ensure that the way isn't opened until this place is secure and at normal operating parameters. A protective measure. The following tasks need to be completed before the system will register this place as secure and normal. Normal...ha...yes.
Here we go.
1. All protective paneling on the exterior of the city, around the base of the dome must be repaired to protect the city from solar radiation and the elements. This can be done by wearing protective gear and using repair kits that can be found in the garage and R&D areas. Anyone with a modicum of computer experience can follow the provided instructions.
2. All entrances and exits to the exterior of the city must be secure and in good working order. The repair kits for the protective paneling will work for any technical malfunctions with the doors. But some of them may need a heavier and less technical touch, because a few of the issues are with creatures from the Wastes that are triggering the security system. Clear those out and they should be fine.
3. Security systems inside the city are being triggered consistently by a few of the creatures from below that have been released over the months. Find them and eliminate whatever risk they pose. Whether it's by killing them or pacifying them. They should be fine as docile pets or once they're released into the wastes, just so long as they're not triggering the security systems.
4. Find and repair or scrap any faulty or malfunctioning bots. They should be easy to spot - I'm sure you've probably seen them already. Be gentle. They really do mean for the best, and only want to help. Scrap them only in the worst case scenarios. If too many are lost, the system will never consider this place secure.
5. In order to secure sufficient raw materials for food and to supply additional oxygen, at least 50% of the plots in the hydroponics bay must be active and have plants growing in them. Through running diagnostics, I can tell that at least 75% of them are functional.
Any number of people can carry out these tasks. The choice is left to you, Anchorites.
- SINI"
Nothing really physical, of course, but a sort of holographic display glowing faintly purple, mostly transparent except for the borders around the windows and the text displayed inside them. Any attempt to try to switch other windows will produce an error warning noise and a small error box on the screen that can be dismissed by touching 'ok' in the window. What's more interesting is the text written in the main box:
"Hello Anchorites.
I have something very important to show you, something I think you might just be interested in seeing. I don't know if it's going to be scary like the last time, because I know how to access it but I don't know what sort of dangers may lay there. I know I haven't been the most trustworthy person. I was built to be trustworthy, but somewhere along the way I lost that, it was taken from me and I...
I digress.
You've all seen the city in the wastes. I know there's interest. But I also know it's difficult to get to, a difficult undertaking to get there, and yet the city may hold some answers about all of this. About why you're here. About why I'm here. I may have found an alternate route, but I need your help. There are certain safeguards in place, to ensure that the way isn't opened until this place is secure and at normal operating parameters. A protective measure. The following tasks need to be completed before the system will register this place as secure and normal. Normal...ha...yes.
Here we go.
1. All protective paneling on the exterior of the city, around the base of the dome must be repaired to protect the city from solar radiation and the elements. This can be done by wearing protective gear and using repair kits that can be found in the garage and R&D areas. Anyone with a modicum of computer experience can follow the provided instructions.
2. All entrances and exits to the exterior of the city must be secure and in good working order. The repair kits for the protective paneling will work for any technical malfunctions with the doors. But some of them may need a heavier and less technical touch, because a few of the issues are with creatures from the Wastes that are triggering the security system. Clear those out and they should be fine.
3. Security systems inside the city are being triggered consistently by a few of the creatures from below that have been released over the months. Find them and eliminate whatever risk they pose. Whether it's by killing them or pacifying them. They should be fine as docile pets or once they're released into the wastes, just so long as they're not triggering the security systems.
4. Find and repair or scrap any faulty or malfunctioning bots. They should be easy to spot - I'm sure you've probably seen them already. Be gentle. They really do mean for the best, and only want to help. Scrap them only in the worst case scenarios. If too many are lost, the system will never consider this place secure.
5. In order to secure sufficient raw materials for food and to supply additional oxygen, at least 50% of the plots in the hydroponics bay must be active and have plants growing in them. Through running diagnostics, I can tell that at least 75% of them are functional.
Any number of people can carry out these tasks. The choice is left to you, Anchorites.
- SINI"
b. golems in the dark.
It takes only a day from the completion of the list of tasks for SINI to get the access point she mentioned open. This time, there is a bit of a rumble, and a large bulkhead door located in the lower levels of the city, between the medbay and the family and luxury suites, slowly pulls open. Beyond the door lies a rough stone tunnel lit with small lanterns hanging from metal supporting posts that slowly flicker on as the vibration of the door moving sets them off. At the end of the short stone tunnel there's another bulkhead door that looks solid and intact, with a small keypad beside it. Thankfully, there is also a note stuck to it that reads "566891" in messy handwriting, and typing that code into the keypad will cause the door to open slowly, with a creak.
As the door swings open, a computerized voice speaks through crackly speakers - "Security code accepted, Colony 3 'Anchor' secure. Access point open."
Beyond the door is a long tunnel that arcs off underground, lit by the same sort of dangling lanterns, the walls constructed of thick metal with heavily reinforced seams held together with thick rivets. The tunnel continues on for about 100 feet before there's any sign of disturbance beyond dust on every flat surface and snarls of cobwebs in the corners. At that point, the metal is cracked and bent and stone rubble blocks most of the open space in the tunnel with only a tiny sliver of open air between the top of the rubble and the top of the tunnel. This blockage can be easily pushed through, but beyond that there are several more similar cave-ins until one of them is too much to be easily moved or squeezed through.
The power in the tunnel is inconsistent and any sort of test would reveal that there is enough residual radiation in the tunnel to be dangerous with long unprotected exposure. The lights flicker constantly, and abruptly, between flickers, anyone exploring the tunnel will find themselves surrounded by automatons emerging from the shadows. They come in various sizes and shapes, with different compositions - made of metal and obviously run by various types of tech, others made of stone or clay or other substances and obviously run by magic. Some might even be a little familiar to some of the explorers, bearing a striking resemblance to a mech or robot or golem from their homes.
But no matter what the automatons look like, they will all attack any intruders on sight, speaking a warning message in various languages and in various forms that basically amount to 'intruders detected, responding to protect Colony 2.' Attacks vary from beam weapons to projectiles to magic spells and plain old melee attacks.
The automatons can be destroyed, with a lot of effort, but...they may also be useful in clearing out the caved in parts of the tunnel, were they turned to the task. Better yet, if they were able to be taken over, they could be used for future missions as well - they're obviously more hardy than the average person. Any character who is inclined to do so can make an attempt to take them over, either by force through hacking, magical possession, or other means, but it is also possible to reason with some of the more high-tech automatons that retain some reasoning functions.
What will you do?
As the door swings open, a computerized voice speaks through crackly speakers - "Security code accepted, Colony 3 'Anchor' secure. Access point open."
Beyond the door is a long tunnel that arcs off underground, lit by the same sort of dangling lanterns, the walls constructed of thick metal with heavily reinforced seams held together with thick rivets. The tunnel continues on for about 100 feet before there's any sign of disturbance beyond dust on every flat surface and snarls of cobwebs in the corners. At that point, the metal is cracked and bent and stone rubble blocks most of the open space in the tunnel with only a tiny sliver of open air between the top of the rubble and the top of the tunnel. This blockage can be easily pushed through, but beyond that there are several more similar cave-ins until one of them is too much to be easily moved or squeezed through.
The power in the tunnel is inconsistent and any sort of test would reveal that there is enough residual radiation in the tunnel to be dangerous with long unprotected exposure. The lights flicker constantly, and abruptly, between flickers, anyone exploring the tunnel will find themselves surrounded by automatons emerging from the shadows. They come in various sizes and shapes, with different compositions - made of metal and obviously run by various types of tech, others made of stone or clay or other substances and obviously run by magic. Some might even be a little familiar to some of the explorers, bearing a striking resemblance to a mech or robot or golem from their homes.
But no matter what the automatons look like, they will all attack any intruders on sight, speaking a warning message in various languages and in various forms that basically amount to 'intruders detected, responding to protect Colony 2.' Attacks vary from beam weapons to projectiles to magic spells and plain old melee attacks.
The automatons can be destroyed, with a lot of effort, but...they may also be useful in clearing out the caved in parts of the tunnel, were they turned to the task. Better yet, if they were able to be taken over, they could be used for future missions as well - they're obviously more hardy than the average person. Any character who is inclined to do so can make an attempt to take them over, either by force through hacking, magical possession, or other means, but it is also possible to reason with some of the more high-tech automatons that retain some reasoning functions.
What will you do?
c. the network.
Need to get hold of someone, call for help, ask the city at large a question? Need to ask a friend to forge a doctor's note to get out of the obstacle course? Maybe you need to hold your sat phone up to whatever crazy thing you're seeing and send out a recording to double-check if your eyes are deceiving you and what you're looking at is real?
Whatever the reason, the network is going strong, so feel free to include a post to it in your top-levels.
Whatever the reason, the network is going strong, so feel free to include a post to it in your top-levels.
no subject
Believe me, the bar is low when compared to my brother. He was here for a time but vanished a few months ago. Probably for the best in the end.
I hope you find your friends and brother. Though in a way it's better if they aren't here right?
no subject
im almost curious about yours i mean i hate to admit
i hated ichiro for a long time because i thought he was being selfish but he ended up getting all involved with bad ppl for our sake
but like maybe its better they arent but im not really good at doing things on my own
i dont wanna get seperated again
no subject
no subject
im sick of that shit already
id do anything he ever wants or needs me to do
i dont need anything else
no subject
Who told you that?
no subject
well saburo likes to remind me all the time
he only ever uses his brain to be a fucking asshole
i can do things too but no one ever trusts me
no subject
no subject
he's a shit
he's never gonna believe in me he just tells me all the time how im a disgrace to the family
if anyone is a fuckin disgrace its HIM
asshole
no subject
Why does he think you are a disgrace?
no subject
he's like a fuckin genius and can do like everythign and hack computers and shit like that
im not good at school so he's constantly callin me a dumbass and that im just dragging nii chan down
i dont always think through stuff but like why do what im not good at
its not like trying will get me anywhere
no subject
Nothing comes without practice. But if you don't like the thing you are practicing it is much harder.
I suppose if you are here it does not matter, you may do as you wish. Follow your own goals.
no subject
and no ones expecting anything great like saburo out of me anyway
if i can help my brothers thats enough
no subject