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redmarsshit2020-10-18 06:15 pm
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Entry tags:
october 2020. welcome to the void.

Redshift: Welcome to the v͖͕̺̲̘̱̜͎o̴̦̣̠̦̘̹͞i̯̖d̛̪̬͈̱̦̝͍̕.
▶ Click here to read what characters will experience when arriving in Anchor.
▶ All TDM threads can be considered game canon, and current players are welcome to either top-level on the TDM so prospective players can tag them, or use the prompts for logs or network posts on the communities. All threads on the TDM can be used for Activity Check.
▶ All TDM threads can be considered game canon, and current players are welcome to either top-level on the TDM so prospective players can tag them, or use the prompts for logs or network posts on the communities. All threads on the TDM can be used for Activity Check.
a. taken to task.
There isn't any big show of rumbling or fireworks or even the ghostly slightly staticky image of a woman with pink hair in a white dress wandering the halls, but at some point during the night, around the middle of October, there is something new in the park at the bottom of the city. Hovering over the water in the small lake, close to the shore where the bots often set up their little parties, there is a large computer display.
Nothing really physical, of course, but a sort of holographic display glowing faintly purple, mostly transparent except for the borders around the windows and the text displayed inside them. Any attempt to try to switch other windows will produce an error warning noise and a small error box on the screen that can be dismissed by touching 'ok' in the window. What's more interesting is the text written in the main box:
"Hello Anchorites.
I have something very important to show you, something I think you might just be interested in seeing. I don't know if it's going to be scary like the last time, because I know how to access it but I don't know what sort of dangers may lay there. I know I haven't been the most trustworthy person. I was built to be trustworthy, but somewhere along the way I lost that, it was taken from me and I...
I digress.
You've all seen the city in the wastes. I know there's interest. But I also know it's difficult to get to, a difficult undertaking to get there, and yet the city may hold some answers about all of this. About why you're here. About why I'm here. I may have found an alternate route, but I need your help. There are certain safeguards in place, to ensure that the way isn't opened until this place is secure and at normal operating parameters. A protective measure. The following tasks need to be completed before the system will register this place as secure and normal. Normal...ha...yes.
Here we go.
1. All protective paneling on the exterior of the city, around the base of the dome must be repaired to protect the city from solar radiation and the elements. This can be done by wearing protective gear and using repair kits that can be found in the garage and R&D areas. Anyone with a modicum of computer experience can follow the provided instructions.
2. All entrances and exits to the exterior of the city must be secure and in good working order. The repair kits for the protective paneling will work for any technical malfunctions with the doors. But some of them may need a heavier and less technical touch, because a few of the issues are with creatures from the Wastes that are triggering the security system. Clear those out and they should be fine.
3. Security systems inside the city are being triggered consistently by a few of the creatures from below that have been released over the months. Find them and eliminate whatever risk they pose. Whether it's by killing them or pacifying them. They should be fine as docile pets or once they're released into the wastes, just so long as they're not triggering the security systems.
4. Find and repair or scrap any faulty or malfunctioning bots. They should be easy to spot - I'm sure you've probably seen them already. Be gentle. They really do mean for the best, and only want to help. Scrap them only in the worst case scenarios. If too many are lost, the system will never consider this place secure.
5. In order to secure sufficient raw materials for food and to supply additional oxygen, at least 50% of the plots in the hydroponics bay must be active and have plants growing in them. Through running diagnostics, I can tell that at least 75% of them are functional.
Any number of people can carry out these tasks. The choice is left to you, Anchorites.
- SINI"
Nothing really physical, of course, but a sort of holographic display glowing faintly purple, mostly transparent except for the borders around the windows and the text displayed inside them. Any attempt to try to switch other windows will produce an error warning noise and a small error box on the screen that can be dismissed by touching 'ok' in the window. What's more interesting is the text written in the main box:
"Hello Anchorites.
I have something very important to show you, something I think you might just be interested in seeing. I don't know if it's going to be scary like the last time, because I know how to access it but I don't know what sort of dangers may lay there. I know I haven't been the most trustworthy person. I was built to be trustworthy, but somewhere along the way I lost that, it was taken from me and I...
I digress.
You've all seen the city in the wastes. I know there's interest. But I also know it's difficult to get to, a difficult undertaking to get there, and yet the city may hold some answers about all of this. About why you're here. About why I'm here. I may have found an alternate route, but I need your help. There are certain safeguards in place, to ensure that the way isn't opened until this place is secure and at normal operating parameters. A protective measure. The following tasks need to be completed before the system will register this place as secure and normal. Normal...ha...yes.
Here we go.
1. All protective paneling on the exterior of the city, around the base of the dome must be repaired to protect the city from solar radiation and the elements. This can be done by wearing protective gear and using repair kits that can be found in the garage and R&D areas. Anyone with a modicum of computer experience can follow the provided instructions.
2. All entrances and exits to the exterior of the city must be secure and in good working order. The repair kits for the protective paneling will work for any technical malfunctions with the doors. But some of them may need a heavier and less technical touch, because a few of the issues are with creatures from the Wastes that are triggering the security system. Clear those out and they should be fine.
3. Security systems inside the city are being triggered consistently by a few of the creatures from below that have been released over the months. Find them and eliminate whatever risk they pose. Whether it's by killing them or pacifying them. They should be fine as docile pets or once they're released into the wastes, just so long as they're not triggering the security systems.
4. Find and repair or scrap any faulty or malfunctioning bots. They should be easy to spot - I'm sure you've probably seen them already. Be gentle. They really do mean for the best, and only want to help. Scrap them only in the worst case scenarios. If too many are lost, the system will never consider this place secure.
5. In order to secure sufficient raw materials for food and to supply additional oxygen, at least 50% of the plots in the hydroponics bay must be active and have plants growing in them. Through running diagnostics, I can tell that at least 75% of them are functional.
Any number of people can carry out these tasks. The choice is left to you, Anchorites.
- SINI"
b. golems in the dark.
It takes only a day from the completion of the list of tasks for SINI to get the access point she mentioned open. This time, there is a bit of a rumble, and a large bulkhead door located in the lower levels of the city, between the medbay and the family and luxury suites, slowly pulls open. Beyond the door lies a rough stone tunnel lit with small lanterns hanging from metal supporting posts that slowly flicker on as the vibration of the door moving sets them off. At the end of the short stone tunnel there's another bulkhead door that looks solid and intact, with a small keypad beside it. Thankfully, there is also a note stuck to it that reads "566891" in messy handwriting, and typing that code into the keypad will cause the door to open slowly, with a creak.
As the door swings open, a computerized voice speaks through crackly speakers - "Security code accepted, Colony 3 'Anchor' secure. Access point open."
Beyond the door is a long tunnel that arcs off underground, lit by the same sort of dangling lanterns, the walls constructed of thick metal with heavily reinforced seams held together with thick rivets. The tunnel continues on for about 100 feet before there's any sign of disturbance beyond dust on every flat surface and snarls of cobwebs in the corners. At that point, the metal is cracked and bent and stone rubble blocks most of the open space in the tunnel with only a tiny sliver of open air between the top of the rubble and the top of the tunnel. This blockage can be easily pushed through, but beyond that there are several more similar cave-ins until one of them is too much to be easily moved or squeezed through.
The power in the tunnel is inconsistent and any sort of test would reveal that there is enough residual radiation in the tunnel to be dangerous with long unprotected exposure. The lights flicker constantly, and abruptly, between flickers, anyone exploring the tunnel will find themselves surrounded by automatons emerging from the shadows. They come in various sizes and shapes, with different compositions - made of metal and obviously run by various types of tech, others made of stone or clay or other substances and obviously run by magic. Some might even be a little familiar to some of the explorers, bearing a striking resemblance to a mech or robot or golem from their homes.
But no matter what the automatons look like, they will all attack any intruders on sight, speaking a warning message in various languages and in various forms that basically amount to 'intruders detected, responding to protect Colony 2.' Attacks vary from beam weapons to projectiles to magic spells and plain old melee attacks.
The automatons can be destroyed, with a lot of effort, but...they may also be useful in clearing out the caved in parts of the tunnel, were they turned to the task. Better yet, if they were able to be taken over, they could be used for future missions as well - they're obviously more hardy than the average person. Any character who is inclined to do so can make an attempt to take them over, either by force through hacking, magical possession, or other means, but it is also possible to reason with some of the more high-tech automatons that retain some reasoning functions.
What will you do?
As the door swings open, a computerized voice speaks through crackly speakers - "Security code accepted, Colony 3 'Anchor' secure. Access point open."
Beyond the door is a long tunnel that arcs off underground, lit by the same sort of dangling lanterns, the walls constructed of thick metal with heavily reinforced seams held together with thick rivets. The tunnel continues on for about 100 feet before there's any sign of disturbance beyond dust on every flat surface and snarls of cobwebs in the corners. At that point, the metal is cracked and bent and stone rubble blocks most of the open space in the tunnel with only a tiny sliver of open air between the top of the rubble and the top of the tunnel. This blockage can be easily pushed through, but beyond that there are several more similar cave-ins until one of them is too much to be easily moved or squeezed through.
The power in the tunnel is inconsistent and any sort of test would reveal that there is enough residual radiation in the tunnel to be dangerous with long unprotected exposure. The lights flicker constantly, and abruptly, between flickers, anyone exploring the tunnel will find themselves surrounded by automatons emerging from the shadows. They come in various sizes and shapes, with different compositions - made of metal and obviously run by various types of tech, others made of stone or clay or other substances and obviously run by magic. Some might even be a little familiar to some of the explorers, bearing a striking resemblance to a mech or robot or golem from their homes.
But no matter what the automatons look like, they will all attack any intruders on sight, speaking a warning message in various languages and in various forms that basically amount to 'intruders detected, responding to protect Colony 2.' Attacks vary from beam weapons to projectiles to magic spells and plain old melee attacks.
The automatons can be destroyed, with a lot of effort, but...they may also be useful in clearing out the caved in parts of the tunnel, were they turned to the task. Better yet, if they were able to be taken over, they could be used for future missions as well - they're obviously more hardy than the average person. Any character who is inclined to do so can make an attempt to take them over, either by force through hacking, magical possession, or other means, but it is also possible to reason with some of the more high-tech automatons that retain some reasoning functions.
What will you do?
c. the network.
Need to get hold of someone, call for help, ask the city at large a question? Need to ask a friend to forge a doctor's note to get out of the obstacle course? Maybe you need to hold your sat phone up to whatever crazy thing you're seeing and send out a recording to double-check if your eyes are deceiving you and what you're looking at is real?
Whatever the reason, the network is going strong, so feel free to include a post to it in your top-levels.
Whatever the reason, the network is going strong, so feel free to include a post to it in your top-levels.
no subject
no subject
actually now that i think about it i wonder if my hypnosis mic would work on zombies
i mean technically they have a brain and ears
are you SURE they are gone i mean ive seen horror movies
no subject
hypnosis mic? Guns or blades, something you can keep the distance is the best.
Yeah, you have to stop the brain to stop them.
I think so, we haven't seen any but we didn't expect them in the first place.
no subject
it can like affect your nervous system, i got knocked the fuck out by one
its really painful
so like you think it would work on zombies if they can still move
lets not test this tho
you better be damn sure they are gone or i will find you
no subject
I used my sword, they work good on zombies. Baseball bat probably would too, I have some if you need one!
My boyfriend fights with dynamite.
I think as long as you mess up their brains it should be okay!
Now, now, it's not that bad but you can always come find me if you need help.
We've been here awhile!
no subject
ill give you a show if we ever meet up man
im pretty confident in my rhymes, i even help out my big bro in battles
wait you play baseball
im a soccer kind of guy but i got roped into a few games by my classmates
can we even do normal shit like that here
also dynamite???? wtf that stuffs banned
no subject
Cool, I've been in some battles with my friends but we don't rhyme, we use weapons.
Yup! I have been teaching a friend, you can join us.
Ha, I bet we can find a soccer ball out in the old mall.
All the time, it's usually not this crazy just sometimes.
I've even baked bread with another friend, it was fun!
Huh? Not where I'm from or here.
no subject
you could get some pretty bad punishments if you did that shit in my japan
this is depressing lets play soccer instead
this place still has like sports supplies somehow??
no subject
Wait, you're from Japan?
Yeah or we can find one scavenging old apartments too, some families were here before it seems.
I can come meet you, see if we can find a soccer ball?
no subject
course I'm from japan, my team reps Ikebukuro
we're Buster Bros
tho idk it would feel wierd playing with stuff from ppl who aint here anymore
like are you sure its not haunted?
im not takin some dead kids soccer ball
no subject
I think Genji is, Ami is part Japanese, I'm from Japan and Hayato is half Japanese.
Nah! We haven't found any bodies in the apartments, they must have escaped.
Haven't seen any ghosts!
Most of what we use here we scavenge, except food, that we do a lot of growing ourselves. I work in the AZ with Julie.
no subject
cause then its gotta be some parallel dimensions bs
better then ppl who dont know japan at all i guess
and look not finding bodies is just almost worse somehow man youre really not fillin me with confidence we aren't gonna get axe murdered by the girl crawling out of the tv or shit
where are you guys actually
no subject
There are a lot of different dimensions and versions, people can be here and home at the same time
Or other worlds then end up here, a lot of people had that happen.
Huh, what girl in tv? I don't think you have to worry about that, tvs are kind of useless here.
I'm just finishing up rounding up some creatures. Everyone is doing their own thing, my boyfriend is usually at our apartment or the library.
no subject
I was making a reference
this is just some light novel shit im telling you
whatever
is there like a map? i really dont wanna be stuck out here anymore.
no subject
Hahah I guess it kind of is, but it's all real.
I've been here for months now.
Stay where you are, I'll come to get you and show you around!