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test drive meme: january 2020

Redshift: Welcome to the v͖͕̺̲̘̱̜͎o̴̦̣̠̦̘̹͞i̯̖d̛̪̬͈̱̦̝͍̕.
▶ Click here to read what characters will experience when arriving in Anchor.
▶ All TDM threads can be considered game canon, and current players are welcome to either top-level on the TDM so prospective players can tag them, or use the prompts for logs or network posts on the communities. All threads on the TDM can be used for Activity Check.
▶ All TDM threads can be considered game canon, and current players are welcome to either top-level on the TDM so prospective players can tag them, or use the prompts for logs or network posts on the communities. All threads on the TDM can be used for Activity Check.
a. nuclear fallout boy.
There is a mid-90s strip mall forming outside of Anchor.
Which is to say that there is now a Hot Topic next to the Blockbuster, and a little canopied sidewalk connecting the two. The difference between them is that the Hot Topic has an airlock entry and is safe from the radiation outside.
It's also not decked out for any Earth holidays, but it is fully stocked. Just not stocked with things that an Earth-based shopper would recognize as their "typical" fare. There are band t-shirts, with extreme fonts and symbols, but said fonts are almost cuneiform and the symbols are references that no one who wasn't living on Mars-15 in 1994 will get. The joke t-shirts are much the same, with cartoon characters, visual puns, memes, and designs that are, well, out of this world. There are bizarre earrings in standing cases, body decorations that might not quite fit a human, temporary tattoos, and random junk that cool fifteen-year-olds would snap up if it existed on Mars. (Use your imaginations, Anchorites.)
One thing you won't find in this store is advanced technology that serves any actual purpose. Sure, there are thumb-sized fart machines and little wall-mounted projectors that can decorate ceilings with preprogrammed holographic scenery (mostly starscapes). But none of it is any more useful than the keychain of that fat hipster cat with butterfly wings and bug eyes hanging from one of the displays. The cash register, which is the most futuristic thing in the place, is smashed to bits. Gotta get those Mars credits somewhere else.
Which is to say that there is now a Hot Topic next to the Blockbuster, and a little canopied sidewalk connecting the two. The difference between them is that the Hot Topic has an airlock entry and is safe from the radiation outside.
It's also not decked out for any Earth holidays, but it is fully stocked. Just not stocked with things that an Earth-based shopper would recognize as their "typical" fare. There are band t-shirts, with extreme fonts and symbols, but said fonts are almost cuneiform and the symbols are references that no one who wasn't living on Mars-15 in 1994 will get. The joke t-shirts are much the same, with cartoon characters, visual puns, memes, and designs that are, well, out of this world. There are bizarre earrings in standing cases, body decorations that might not quite fit a human, temporary tattoos, and random junk that cool fifteen-year-olds would snap up if it existed on Mars. (Use your imaginations, Anchorites.)
One thing you won't find in this store is advanced technology that serves any actual purpose. Sure, there are thumb-sized fart machines and little wall-mounted projectors that can decorate ceilings with preprogrammed holographic scenery (mostly starscapes). But none of it is any more useful than the keychain of that fat hipster cat with butterfly wings and bug eyes hanging from one of the displays. The cash register, which is the most futuristic thing in the place, is smashed to bits. Gotta get those Mars credits somewhere else.
b. looking kinda familiar.
There are little creatures scuttling through Anchor again, though these ones... well, they really are creatures more than they can be called animals. They're little blue-gray blobs of tissue, growing as they roll around until they finally split in two, both pieces then going their own way. Even though they don't have legs, the little blobs are fast, and many of them have no interest in interacting with the people of Anchor, and disappear into the ether never to be seen again.
Some of them, however, will single people out and start following them. The longer that little blob follows, the closer it gets, the more it takes the shape of an animal that represents the follow-ee's innermost soul or personality. The part of themselves that they hide away. As it begins to take shape, the person it follows will start to hear a tiny voice, at first just muffled sounds that could be coming from anywhere, but as the creature's form clarifies, the mumbling turns into actual speech. Clumsy, at first, almost like babytalk, but soon the little creature following its chosen Anchorite will be able to speak with its chosen person in full sentences. No one else can hear the little creature talk - only the one it decided to follow.
Keep the little bugger (or big bugger, if your innermost soul is an elephant or something) around for a week, and it will settle into its chosen shape, bonding to you for as long as you're alive. It can speak, listen, and understand, but you're the only one who can hear its voice. If this whole animal companion stalker situation isn't up your alley, though, and you're not feeling the connection, the little critter will slouch off to its own blobby existence.
Some of them, however, will single people out and start following them. The longer that little blob follows, the closer it gets, the more it takes the shape of an animal that represents the follow-ee's innermost soul or personality. The part of themselves that they hide away. As it begins to take shape, the person it follows will start to hear a tiny voice, at first just muffled sounds that could be coming from anywhere, but as the creature's form clarifies, the mumbling turns into actual speech. Clumsy, at first, almost like babytalk, but soon the little creature following its chosen Anchorite will be able to speak with its chosen person in full sentences. No one else can hear the little creature talk - only the one it decided to follow.
Keep the little bugger (or big bugger, if your innermost soul is an elephant or something) around for a week, and it will settle into its chosen shape, bonding to you for as long as you're alive. It can speak, listen, and understand, but you're the only one who can hear its voice. If this whole animal companion stalker situation isn't up your alley, though, and you're not feeling the connection, the little critter will slouch off to its own blobby existence.
c. creatures from the black locked room.
There's been a lot of exploration happening in that flooded area that Joe warned you all about. A lot of rooms opened, a lot of rooms explored and/or destroyed (thanks, Jacob et al. srsly). It's a lot of noise in a somewhat confined space. And something in one of the rooms is stirring...and done with being locked away.
Midday on the 20th of the month, the sounds of metal shrieking as it is twisted out of shape burble up out of the flooded halls. Thumping, rumbling, and eerie hooting noises are all muffled by the water at first.
There's only one at first, sloshing up out of the water and looking perfectly dry. Well... it looks like nothing, actually. A deep blackness that can hypnotize if it's stared at for too long. Long, dark claws that shine with a silvery edge. The vicious teeth in its shapeless head glow a pale blue-green.
Then another comes to the top of the stairs, and another.
They're perplexed at first by the webbing Peter Parker left to block off the hall, but a few experimental pokes with a claw shows that the stuff gives under their talons with only a little bit of effort. The three creatures slice their way free and move as a pack through the lower levels of Anchor, prepared to mob whoever they come across and tear them to shreds.
There's a problem when it comes to straight-up fighting these things, though: when physically attacked, they simply bounce back, when pieces are hacked off with a blade, each piece becomes a new, identical monster. The only way to beat them is with energy and other alternate fighting styles - magic, lasers, energy projectiles, etc.
Some people might be lucky enough not to run into them. Good luck to the rest.
Midday on the 20th of the month, the sounds of metal shrieking as it is twisted out of shape burble up out of the flooded halls. Thumping, rumbling, and eerie hooting noises are all muffled by the water at first.
There's only one at first, sloshing up out of the water and looking perfectly dry. Well... it looks like nothing, actually. A deep blackness that can hypnotize if it's stared at for too long. Long, dark claws that shine with a silvery edge. The vicious teeth in its shapeless head glow a pale blue-green.
Then another comes to the top of the stairs, and another.
They're perplexed at first by the webbing Peter Parker left to block off the hall, but a few experimental pokes with a claw shows that the stuff gives under their talons with only a little bit of effort. The three creatures slice their way free and move as a pack through the lower levels of Anchor, prepared to mob whoever they come across and tear them to shreds.
There's a problem when it comes to straight-up fighting these things, though: when physically attacked, they simply bounce back, when pieces are hacked off with a blade, each piece becomes a new, identical monster. The only way to beat them is with energy and other alternate fighting styles - magic, lasers, energy projectiles, etc.
Some people might be lucky enough not to run into them. Good luck to the rest.
d. the network.
Need to get hold of someone, call for help, ask the city at large a question? Need to ask a friend to back you up to take out the toothy voids? Maybe you need to hold your sat phone up to whatever crazy thing you're seeing and send out a recording to double-check if your eyes are deceiving you and what you're looking at is real?
Whatever the reason, the network is going strong, so feel free to include a post to it in your top-levels.
Whatever the reason, the network is going strong, so feel free to include a post to it in your top-levels.
no subject
She mimics the Stags steps, so she could see where he was going wrong, how he was holding his weight. "Now, bring your opposite back leg in." The way that it often went one then the other to keep her weight balanced and in the centre. "Just one step after another." Angel demonstrates, by slowly taking each step, over to Connor.
no subject
As they get closer, Ratonhnhaké:ton lowers his hand from the bird, and reaches it out towards the stag instead. Wonder if it will stick around? He'll have to name it, if so.
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"He's getting it." She hums, pleased and happy for the stag as much as Connor that she can help. "Looks like you've got a new friend, Connor."
no subject
Ratonhnhaké:ton smiles gently, and takes a step closer, using his other hand to pet the stag's nose.
"It seems I do."
no subject
"What are going to name him?"
no subject
no subject
There is a click in her ear, the soft murmur. 'Tell my name! To which Angel pulls something of a bad attempt at trying not to laugh. "She wants me to tell you that her name is the Queen of the Pretty Feathers and Devourer of Many Small Bugs, Collector of Twigs."
'Majestic Lady Of Claws and Shiny Buttons!" Her wings flare out in a display to show that display all to herself. " - and the Majestic Lady of Claws and Shiny Buttons. But we're going with Pretty Girl for short."
no subject
"That is ... spirited. But she certainly is pretty."
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'I like him. He stay?'
Angel giggles, nodding, scratching her. "Yes, he stays. He'll even find all the best scritching spots if you let him. He knows all mine." But she lowers her hands away, shuffling the bird up with a little shrug of her shoulder. "I don't know what she is but, yes, I definitely think she's pretty. What's yours? Some kind of big hunter thing? Does it spit acid?"
no subject
He shakes his head, because the answer is clearly that on Pandora, there are animals who spit acid.
"No. He is a deer, and deer are prey. The antlers are both for protection and ... show. The bigger they are, the more likely a lady will like him."
His mouth twitches upwards slightly, and the stag looks at him questioningly.
"Lady?"
"Well ... I'm not certain there are any ladies here for you to attract. Sorry, friend."
no subject
Through she purses her lips as she looks between them, fighting a bemusing thought. "Come to think of it, you being so tall and broad was the first thing I noticed about you. Maybe I was responding to my animal calling for the guy with the biggest antlers."
And she gives him such a grin, big and broad and like she knows he's going to throw something at her. Still, moving on - "But if the antlers are to protect him, are they like Cryslisks? Can it launch its horns like projectiles?" she says it without guile, the perfectly normal thing it is with that same open expression when she is trying to learn things. Meeting his gaze with curiosity and utter trust as ever of what he tells her.
no subject
... At this point, while he's bewildered by everything he learns about Angel's home, none of it is a shock anymore.
"No. He would have to bow his head to attack someone with it."
"Launch sounds hurty."
He gives the stag a comforting pat on the neck.
"You do not need to launch them."
Although ... Wonder if he will need to shed them? He's not exactly a normal deer, so maybe not. Wonder if that hurts.
no subject
More puzzled than anything.
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It takes him a few seconds to come to the conclusion that he always has to come to: It's just like that. Leave it.
"The predators do not have anything like that either," he finally says. "They have sharp teeth and claws, strong jaws and sometimes great numbers. That is all."
no subject
"Well... I guess, if that's all they have to deal with then I suppose that makes sense too..."