modblob: (Default)
Mods ([personal profile] modblob) wrote in [community profile] redmarsshit2019-07-19 09:07 pm

redshift: tdm #2

Redshift: Welcome to the v͖͕̺̲̘̱̜͎o̴̦̣̠̦̘̹͞i̯̖d̛̪̬͈̱̦̝͍̕.

▶ Click here to read what characters will experience when arriving in Anchor.

▶ All TDM threads can be considered game canon, and current players are welcome to either top-level on the TDM so prospective players can tag them, or use the prompts for logs or network posts on the communities. All threads on the TDM can be used for Activity Check.

a. smoke and generators.

It's early morning, and if any of Anchor's residents thought that taking a vacation in an abandoned hellscape would at least be relaxing enough to sleep in, they're about to find out they were wrong.

It's about 5:30 AM when a loud screeching noise of metal scraping against metal rings out and echoes through the entirety of Anchor, quickly followed by a plume of smoke coming from the topmost levels, near the Research & Development area and a loud series of catastrophic banging noises that simply refuse to let up. Once residents converge on the area, they'll discover a previously closed and completely impenetrable metal door that had comprised most of the back wall of a room full of burn damaged and broken down generators slamming open and shut, shrieking on unoiled hinges and sliders, and emitting plumes of smoke with every slam. A bit of technical finagling with the control pad (or a well-placed blow with a hard object or shot from a gun) will make the door creak to a stop at the top of its usual arc, exposing an enticing scene.

A pristine room sits behind a thick pane of violence-proof glass, decorated starkly with the walls white and white LEDs shining coldly on the scene, it's spartan except for a display of about 5 generators in perfect working condition, complete with pulsing blue-glowing power indicators. Sweet. Those would definitely come in handy for rebooting a few of the city's amenities and life support systems, with the main power grid offline as it is. The only trouble is getting inside. A bit of research would find a few ways:

There are a few options for getting into the room: through the air vents around the door, by hacking the door locking mechanism, by blowing through the door in some way. Each has its drawbacks (the vents are full of large mutated and possibly radioactive vermin such as rats and scorpions; hacking the door is incredibly technologically advanced and difficult to do; blowing up the door comes with a risk of any damage reflecting off the door and back at the people trying to blow it up, or damaging the generators inside, or the structural integrity of the area) and its advantages.

Whether residents want to try one of these options, or think of something on their own (feel free to pitch your ideas in the mod questions thread!), this treasure is definitely worth trying to get hold of.

b. it's all fun and games...

Getting the generators out of the hidden room was a trial, but finding places to hook them up is a snap - the only real problem is that there's way more spots to hook up to than there are generators. It's completely up to the residents where said generators get hooked up, but no matter what they choose, one room will power up. The VR Room.

Considered necessary rather than just an amenity by the previous residents of Anchor, the VR Room is a necessary outlet allowing the opportunity to relax and unwind for residents. And it's set up to divert some power from the system no matter where the generators were set up. When the room powers up, an automated message is sent out to all functional sat phones - a pretty little series of bells, and an audio announcement that the VR and Games Room is open and available for use, with an attached GPS map showing the room's location in the city.

Any resident who goes to the indicated place will find the VR Room open and powered up. Everything is dusty, but there are couches to lounge on, vending machines with snacks - some of which are decades past their expiry date and some of which are preserved or shelf-stable enough to still be edible - and a little coffee bar. The most important part, though, is the VR and the games.

One area of the room is set up with various interactive video games that two or more people can play together. They run the gamut from dancing games, racing games, first person shooters, and even some simple sports games and childrens' games. It's like a mini digital arcade and anyone is free to play. Some games function with the use of a handheld sensor, or sensors attached to feet or other body parts; some function via camera to track player movements; some have unique functions specific to the game style (players can use their imaginations for this one).

The VR area is a little more complicated. "VR Room" is something of a misnomer - there's one large room to the left, with a hallway sporting more, smaller rooms off to the right. The large room is an environmental simulation room with artificial sunlight and a default oceanscape that can be programmed to resemble a person's own world. There's a certain degree of automatic cerebral interfacing to make sure it gets the details just right. The smaller rooms have access to a library of VR games, some of which work and some of which will insult you in various languages before crashing. People can meet and socialize in the environmental simulation room, or in any of the smaller rooms through virtual reality. Additionally, there is a completely digital "shared world" that any character accessing the VR Room can enter, which represents the city at its peak of functionality and beauty - this VR shared world is the first place that some new arrivals manifest, as ghosts in the machine that can interact via VR before waking up physically in the arrival room.

Anyone accessing virtual reality will receive a warning spiel before entering their chosen program that states that excessive or long-term use of the VR services can cause users to experience mental and/or physical damage.

As long as it's been since the VR rooms were used, however, there's bound to be some glitches, and a few of the programs seem to load up fine only to glitch out partway into the scenario - whether it's an escape room, an in-depth virtual reality murder mystery, a dance party, visual novel, or any other program, there's a chance it might stall, freeze, glitch, and trap players inside until they can figure out how to unfreeze the program, or until they're rescued by someone on the outside recognizing their plight. Good luck!


c. the crash.

A few days after the Generator Room opening up, residents of Anchor will experience another rude awakening, this time in the middle of the night. While they were sleeping, a red shift has occurred outside the city, and while they were shielded from the radiation and the chaos that comes with it, there are things outside the city that are affected.

Just after midnight, there is an extremely loud noise - it starts as ground-shaking crash, like something massive has hit the ground a few miles outside the city, and is followed by an ominous rumbling. Residents will feel the ground shaking, enough that items may fall off tables, anyone walking might lose their balance, and people might even fall out of bed. After a few minutes, however, it will die down and after a short, almost deafening silence, wind will start to whistle around the dome protecting Anchor from the outside elements. The impact of...whatever crashed in the wastelands...has triggered a massive dust storm.

Anyone who makes it up to the Observation Room near the Decontamination area and look out the wide glass windows (treated carefully to withstand the elements) over the desert will see the vague outline of a massive hulking form in the desert. With some observation, before the dust piles up too high outside the windows, they will get the impression that it's something artificial, created by people and not a natural formation or monster, though any details will be hard to make out. It could be anything from a building to a ship to something else completely alien.

As the day carries on, the dust storm rages outside the city with no signs of letting up, and with every passing hour more red sand builds up against the Observation Room's windows...and on top of the dome. By evening, what should've been a bright sunset is filtered through a layer of red dust thick enough to tint what little light makes it through a vibrant red, painting the city in psychologically jarring shades of crimson.


d. red-out (& network prompt).

The lack of light isn't the only problem going on in the city because of the dust storm - there are consequences much worse than a lack of Vitamin D for residents. Dust storms were a common problem when the city was created and inhabited by its previous residents, and there are failsafes in effect. As the dust clogs up the power generation apparatuses on the exterior of the city, power starts to fade. By the early afternoon, the backup generators kick in, but the power from the backup generators only lasts a few hours before technical problems from decades without maintenance cause them to power down almost completely, leaving the city dark and cloaked in red.

Good thing those generators showed up, huh?

During the red-out, power will be completely diverted to life support, and the Exit Area will be completely locked down, preventing anyone from leaving the city or re-entering it, apart from new arrivals. All amenities, entertainment, and anything non-essential has been completely shut down. This may result in residents stranded in strange places with or without company, and many other awkward situations, at least until someone can jury-rig the new generators into place to make the not-necessary-but-super-convenient parts of the city work.

The one thing that's completely unaffected is the network, and the city's failsafe includes another way of trying to keep residents from going insane during the red-out: a network game.

Every device in the city will pop up with an prompt:

Please input two truths and one lie about yourself. These will be posted to the network so other residents can guess which is the lie!

Well. It's. Something alright.


Mod Note: This red-out is set to last from July 22nd until August 1st, when the intro log goes up at the start of the app cycle.

sleepyhollowed: (aM I a ReAL cOWboY yET???)

[personal profile] sleepyhollowed 2019-08-25 03:13 am (UTC)(link)
Yup. No riding for Branwen here anytime soon.

[Which, although unfortunate, is maybe for the best. Kieran's not sure how well putting any extra weight on a tiny horse will go over with these hard metal floors. He's already worried enough about the wear and tear a normal walk will have on his hooves, horseshoes and all.]

[Kieran is clearly apprehensive when that suggestion pops up, but he's in no position to try to argue against it. He's too tired and too overwhelmed with everything else to suggest otherwise. So he gathers up Branwen's reins in one hand and gently tugs the horse along with a muttered 'A-Alright.']


N-Name's Kieran, by the way. Kieran Duffy.
theweakhavepurpose: (Monologue)

[personal profile] theweakhavepurpose 2019-08-25 05:04 pm (UTC)(link)
Deputy Pratt.

[He heads for the window, trying to see through the swirling red sands and haze. There's definitely something out there.]

I think something fell out of the sky. Or crashed. Something big and metal.

[That's kind of alarming since it could have smashed right into the dome.]
sleepyhollowed: (the fuck you say about my horse?)

[personal profile] sleepyhollowed 2019-08-26 02:48 am (UTC)(link)
[The words 'big and metal' bring an image of a train to the forefront of Kieran's mind, but he's pretty sure that wouldn't be the case here. Sure, this place is weird, but that's just impossible...]

What big metal thing could just fall outta the sky like that? Unless it was another piece of...

[He gestures vaguely with his free arm to the station as a whole.]

...all this.
theweakhavepurpose: (Considering)

[personal profile] theweakhavepurpose 2019-08-29 04:32 am (UTC)(link)
Plane maybe? A ship?

[It's space right? A space ship? That would make some sort of sense he guesses. He can't really tell from where they are.]

I hope it's not a chunk of here, if the dome breaks everything is gonna be full of sand and it's probably radioactive out there and I don't even know if there's air outside.
sleepyhollowed: (um....)

[personal profile] sleepyhollowed 2019-08-29 09:50 pm (UTC)(link)
[Initially, Kieran shoots Pratt a look that says "I have no idea, my dude". Then, it quickly degrades into an expression of horror as Prat continues to speak.]

[He has no idea what 'radioactive' means or the specificities of its connotation, but he gets the gist that it's nothing good. And, of course, there's one thing he does definitely get.]


W-What d'you mean you don't know if there's any air out there? Where would it... I dunno... go?
theweakhavepurpose: (Thinking)

[personal profile] theweakhavepurpose 2019-08-31 03:21 am (UTC)(link)
There might not be any in this atmosphere. Maybe whatever lives here breathes sulfur or hydrogen or something. I don't really know that much about space.

[And what he does know is from video games and movies which he assumes aren't actually accurate.]

There's these suits you have to wear to go outside. I saw them hanging by one of the exits, so I'd guess it's not safe out there?
sleepyhollowed: (why the long face???)

[personal profile] sleepyhollowed 2019-09-01 04:52 am (UTC)(link)
[As little as Pratt knows about space, Kieran knows even less.]

[So he just kind of nods numbly.]


Yup. Sure.

I'll remember that fer whenever I head outside.

[He's never heading outside.]

[Or so he tells himself.]
theweakhavepurpose: (Default)

[personal profile] theweakhavepurpose 2019-09-06 08:52 pm (UTC)(link)
Wonder if we have something for the horse...

[Probably not... That would be weird.]

I sorta want to go see what it is. But the storm looks like it's getting worse. Maybe tomorrow.
sleepyhollowed: (better listener than speaker tbh)

[personal profile] sleepyhollowed 2019-09-07 04:11 am (UTC)(link)
I ain't bringing my horse out there.

[The 'and that's final' is (heavily) implied.]

[But Pratt does bring up something that piques Kieran's curiosity.]


H-How often do these storms happen?
theweakhavepurpose: (Suspicious)

[personal profile] theweakhavepurpose 2019-09-07 06:13 pm (UTC)(link)
Pretty often, one of them got sucked into the ventilation and turned everything red. Makes me wonder how they got the dome up in the first place considering all the wind and sand and dust out there.
sleepyhollowed: (EXCUSE ME SIR???)

[personal profile] sleepyhollowed 2019-09-09 02:03 am (UTC)(link)
Whatever they did, it didn't seem like it lasted 'em too long.

[It's a line that could easily be delivered in a dry, sardonic manner, and Kieran manages as much. However, there's a tinge of sadness to his words. These people tried to start a life here--wherever here is--and it, possibly literally, blew up in their faces.]

Is there anyone focusing on tryin' to fix stuff up on the inside?
theweakhavepurpose: (Listening)

[personal profile] theweakhavepurpose 2019-09-09 10:22 pm (UTC)(link)
Enough to get all this going. I mean it's abandoned now but they all could have died of old age for all we know.

[He does not believe that for a second.]

Yeah, Peter's been working on the dome. And I caught a bunch of deer so Cho could see if they're edible. It's just hard to tell since everything is fucked up. We used to not even have power.
sleepyhollowed: (something didn't go to shit? nice.)

[personal profile] sleepyhollowed 2019-09-10 01:48 am (UTC)(link)
[Kieran sighs. That... sounds like a lot. It sounds like a lot and like there aren't enough hands on deck to get everything taken care of. Not that he's assuming anyone is slacking, that hardly ever happens in an emergency situation, but that there are too few of them around to make much of a difference.]

What can I do to help? I ain't about to go outside, but I can do somethin' in here.
theweakhavepurpose: (Waiting)

[personal profile] theweakhavepurpose 2019-09-11 02:41 am (UTC)(link)
I don't know yet. We need to get food growing. And make sure the dome doesn't break. There's some canned stuff to eat but it'll run out eventually.

You and your horse know anything about livestock?
sleepyhollowed: (:'D)

[personal profile] sleepyhollowed 2019-09-11 02:12 pm (UTC)(link)
[Kieran nods along with Pratt's list of survival basics. Outside of the dome breaking, they're all things he's had at least a little bit of experience in. Living without a set home was tough, but it had its benefits. Mostly in teaching some valuable life skills.]

A bit, yeah.

I worked in a stable when I was a kid, and I was in charge of horses in a few other jobs after that. So, I-I can take care of livestock pretty well.

[He reaches down to rub Branwen's neck.]

You can always ask this guy if ya need proof!
theweakhavepurpose: (Get away)

[personal profile] theweakhavepurpose 2019-09-13 12:46 am (UTC)(link)
Yeah he looks like a happy horse. At least he doesn't seem to mind being shrunk. Or notice.

I found some bones of what look like cows, so at some point they had livestock here. There might still be some lurking somewhere. This place is way bigger than it looks.