This shop's wares are actually a lot like what Claudia wears on a regular basis, if Mars-themed. As such, having just wound up here she's come across the place and is grabbing a ton of clothes because hey. A girl's gotta stay on brand even when hijacked to a horrifying post-apocalyptic nuclear wasteland.
She's rummaging through a rack of space pun t-shirts at the moment, and turns to the person closest to her in the store (congratulations, it's you) holding up a black shirt with a glow-in-the-dark moon surrounded by takeout containers claiming oof, i'm full! in comical text.
"What do you think? Too obvious?"
b. looking kinda familiar
It's shortly after this, on her way back to her chosen room with the haul of totally not hot topic merch, that Claudia finds herself being followed. Not knowing what the little blob is she walks faster.. and faster.... into a jog and then running full-tilt through the compound making an alarmed "eeeeeeeeeeeee" sort of sound. She narrowly avoids bumping into several people, dodging and abandoning the smaller items that fall from her grip like socks and a studded belt -- until finally she turns a corner and slams directly into you, bouncing off with a yelp and falling backwards in a pile of questionable fashion choices.
The little blob, now looking an awful lot like a ferret, catches up and scurries onto her shoulder. Its appearance is still shifting back and forth but it curls its tail around her shoulder and burrows its little face into her hair.
"Oh god." She's frozen in place on the floor, eyes squeezed shut, terrified of whatever it is currently perched on her. "I can't look. Is it still a spider? It doesn't feel like a spider...."
c. creatures from the black locked room
Claudia has been poking all of Anchor, ill advised as that may be. Especially alone. On the 20th she is unfortunately near the newly unlocked area the creatures are emerging from. The rending of metal is enough to snap her head up from the door panel she was examining, and she watches in horror as claws sink into the webbing to tear their way through.
"Nope. Nooooope nope nope." She draws a strange looking weapon that looks like a very steampunk tiny pistol and shifts her bag on her shoulder, backing away slowly. If she turns and runs that'd draw more attention, right? Maybe she can just get around the corner quickly, so that whatever it is doesn't even notice her there--
Oh shit, they did.
Nevermind the gun, she needs something more for crowd control, clearly. Swallowing with an audible gulp, Claudia reaches into her bag instead and pulls out a sphere that looks styled after the gun, flicking a switch with her finger and rolling it into the center of the creatures. It shoots out multiple bolts of electricity that manage to stun them and once again she's bolting and running headlong through the halls of Anchor.
The stun won't last long, and anyone she comes across will get a warning -- "You really don't want to go that way!!" -- And sure enough, there's the sound of claws on the flooring, the shrieking nails-on-a-chalkboard sound of the gouges left behind.
She snags the stranger's wrist as she passes, encouraging them to join her fleeing. At least until they hit a critical mass of people who can actually harm the things.
"Run!"
d. network
Hey there fellow abductees! Does anyone want to clue a girl in on the story so far? Is there a pamphlet? A number for the dude in the welcome video? Or ooh, a manual. A manual would be great, I'm happy to be your new resident tech girl but I don't want my trial and error to turn off the life support or whatever. Cuz like wtf, space? Already super dangerous without whatever the hell's going on here.
I can pay you in twizzlers? I've got maybe three people's worth of twizzlers.
Claudia Donovan | Warehouse 13
This shop's wares are actually a lot like what Claudia wears on a regular basis, if Mars-themed. As such, having just wound up here she's come across the place and is grabbing a ton of clothes because hey. A girl's gotta stay on brand even when hijacked to a horrifying post-apocalyptic nuclear wasteland.
She's rummaging through a rack of space pun t-shirts at the moment, and turns to the person closest to her in the store (congratulations, it's you) holding up a black shirt with a glow-in-the-dark moon surrounded by takeout containers claiming oof, i'm full! in comical text.
"What do you think? Too obvious?"
b. looking kinda familiar
It's shortly after this, on her way back to her chosen room with the haul of totally not hot topic merch, that Claudia finds herself being followed. Not knowing what the little blob is she walks faster.. and faster.... into a jog and then running full-tilt through the compound making an alarmed "eeeeeeeeeeeee" sort of sound. She narrowly avoids bumping into several people, dodging and abandoning the smaller items that fall from her grip like socks and a studded belt -- until finally she turns a corner and slams directly into you, bouncing off with a yelp and falling backwards in a pile of questionable fashion choices.
The little blob, now looking an awful lot like a ferret, catches up and scurries onto her shoulder. Its appearance is still shifting back and forth but it curls its tail around her shoulder and burrows its little face into her hair.
"Oh god." She's frozen in place on the floor, eyes squeezed shut, terrified of whatever it is currently perched on her. "I can't look. Is it still a spider? It doesn't feel like a spider...."
c. creatures from the black locked room
Claudia has been poking all of Anchor, ill advised as that may be. Especially alone. On the 20th she is unfortunately near the newly unlocked area the creatures are emerging from. The rending of metal is enough to snap her head up from the door panel she was examining, and she watches in horror as claws sink into the webbing to tear their way through.
"Nope. Nooooope nope nope." She draws a strange looking weapon that looks like a very steampunk tiny pistol and shifts her bag on her shoulder, backing away slowly. If she turns and runs that'd draw more attention, right? Maybe she can just get around the corner quickly, so that whatever it is doesn't even notice her there--
Oh shit, they did.
Nevermind the gun, she needs something more for crowd control, clearly. Swallowing with an audible gulp, Claudia reaches into her bag instead and pulls out a sphere that looks styled after the gun, flicking a switch with her finger and rolling it into the center of the creatures. It shoots out multiple bolts of electricity that manage to stun them and once again she's bolting and running headlong through the halls of Anchor.
The stun won't last long, and anyone she comes across will get a warning -- "You really don't want to go that way!!" -- And sure enough, there's the sound of claws on the flooring, the shrieking nails-on-a-chalkboard sound of the gouges left behind.
She snags the stranger's wrist as she passes, encouraging them to join her fleeing. At least until they hit a critical mass of people who can actually harm the things.
"Run!"
d. network
Hey there fellow abductees! Does anyone want to clue a girl in on the story so far? Is there a pamphlet? A number for the dude in the welcome video? Or ooh, a manual. A manual would be great, I'm happy to be your new resident tech girl but I don't want my trial and error to turn off the life support or whatever. Cuz like wtf, space? Already super dangerous without whatever the hell's going on here.
I can pay you in twizzlers? I've got maybe three people's worth of twizzlers.