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redmarsshit2019-12-24 10:36 pm
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test drive meme: december 2019

Redshift: Welcome to the v͖͕̺̲̘̱̜͎o̴̦̣̠̦̘̹͞i̯̖d̛̪̬͈̱̦̝͍̕.
▶ Click here to read what characters will experience when arriving in Anchor.
▶ All TDM threads can be considered game canon, and current players are welcome to either top-level on the TDM so prospective players can tag them, or use the prompts for logs or network posts on the communities. All threads on the TDM can be used for Activity Check.
▶ All TDM threads can be considered game canon, and current players are welcome to either top-level on the TDM so prospective players can tag them, or use the prompts for logs or network posts on the communities. All threads on the TDM can be used for Activity Check.
a. santapocalypse.
As the suns set over the unforgiving landscape around Anchor, a bright light flares in the sky, streaking low and fast across the horizon, throwing off flares of green, white, and red.
The impact...is not explosive. Just another flare of light, and then smoke to mark where the object went down. Whatever it was, it didn't come from the redshift. It came from within the planet's atmosphere, such as it is, and landed barely a few steps outside the city.
Characters who choose to investigate will find something strange at the bottom of the pillar of smoke. They'll find a small ship, one that seems to have been cobbled together with pieces of a dozen different ships from a dozen different universes. The cockpit is busted wide open, a red jacket caught on a piece of glass, with no other sign of the pilot. Except for, y'know, the red ringing the broken glass, but we'll just ignore that, shall we?
Scattered all around the vehicle, some of them scorched on the outside but otherwise unharmed, are boxes, boxes, boxes. None are bigger than a shoebox, and all wrapped beautifully with bows on top. Characters who start opening them will find box after box containing nonsense items that might be valuable to someone, but maybe not anyone here. But if they open enough, eventually they'll find something inside that could only be intended for them, it’s so specific, odd, or precious. Any other box they open after that will be empty.
Those that dare enter will find the ship appears larger on the inside. And it also seems to be mostly made of hallways. Hallways that lead nowhere, hallways that, from time to time, are filled with an ominous...jingling.
The source of that jingling is the reindire.
Twisted, monstrous creatures with talons in place of hooves, they will hunt whoever enters the ship through its halls and even back across the wasteland should characters attempt to run. Most of them can be calmed, even tamed. Eaten, if hunting for venison is your character's jam (have at, SSSSs).
Only one cannot be reasoned with, or easily defeated.
The largest of all the reindire, one with fangs and wings and a lust for blood. And a big red nose that shoots lasers. You wouldn't want it following you back to Anchor, would you? Best to defeat it out in the sands, where it can't do any real harm.
The impact...is not explosive. Just another flare of light, and then smoke to mark where the object went down. Whatever it was, it didn't come from the redshift. It came from within the planet's atmosphere, such as it is, and landed barely a few steps outside the city.
Characters who choose to investigate will find something strange at the bottom of the pillar of smoke. They'll find a small ship, one that seems to have been cobbled together with pieces of a dozen different ships from a dozen different universes. The cockpit is busted wide open, a red jacket caught on a piece of glass, with no other sign of the pilot. Except for, y'know, the red ringing the broken glass, but we'll just ignore that, shall we?
Scattered all around the vehicle, some of them scorched on the outside but otherwise unharmed, are boxes, boxes, boxes. None are bigger than a shoebox, and all wrapped beautifully with bows on top. Characters who start opening them will find box after box containing nonsense items that might be valuable to someone, but maybe not anyone here. But if they open enough, eventually they'll find something inside that could only be intended for them, it’s so specific, odd, or precious. Any other box they open after that will be empty.
Those that dare enter will find the ship appears larger on the inside. And it also seems to be mostly made of hallways. Hallways that lead nowhere, hallways that, from time to time, are filled with an ominous...jingling.
The source of that jingling is the reindire.
Twisted, monstrous creatures with talons in place of hooves, they will hunt whoever enters the ship through its halls and even back across the wasteland should characters attempt to run. Most of them can be calmed, even tamed. Eaten, if hunting for venison is your character's jam (have at, SSSSs).
Only one cannot be reasoned with, or easily defeated.
The largest of all the reindire, one with fangs and wings and a lust for blood. And a big red nose that shoots lasers. You wouldn't want it following you back to Anchor, would you? Best to defeat it out in the sands, where it can't do any real harm.
b. keep calm & carry on.
As characters have worked on improving the city, they've knocked a few loose screws back into place and rewired a few polarities that needed reversing and now, a new area has opened up. It announces itself with a loud screech as the bulkheads that kept it blocked off open up. The new space is huge, at first seemingly empty.
This space does what the VR rooms can't. It reads minds.
It won't show scenes from home, no, but it will create a facsimile of a place that your character would find most relaxing. And this isn't the simple visual experience of the VR rooms. This is full-sensory immersion. Characters will see, yes, but also be able to touch, smell, even taste what's on the air in their surroundings. If there is fruit, they can pick and eat it - it won't satisfy them, but they'll be able to taste what's there. If there's water, they'll be able to swim it in, and will even feel wet until they climb back onto the shore or out of the pool.
Some lucky souls will even get Anchor's therapy AI chiming in to their scenes, with suggestions like, "Talk to your anxiety the way you would to a friend. Ask it where it comes from, see what it’s doing for you, and redirect it into healthy self-expression." Or, "Have you tried yoga?" or, occasionally, "I think you really really need a nap."
The focus of the room is to help characters relax. Those rolling blackouts that have been happening around Anchor ever since the room opened up? They’re probably nothing to worry about. Right?
This space does what the VR rooms can't. It reads minds.
It won't show scenes from home, no, but it will create a facsimile of a place that your character would find most relaxing. And this isn't the simple visual experience of the VR rooms. This is full-sensory immersion. Characters will see, yes, but also be able to touch, smell, even taste what's on the air in their surroundings. If there is fruit, they can pick and eat it - it won't satisfy them, but they'll be able to taste what's there. If there's water, they'll be able to swim it in, and will even feel wet until they climb back onto the shore or out of the pool.
Some lucky souls will even get Anchor's therapy AI chiming in to their scenes, with suggestions like, "Talk to your anxiety the way you would to a friend. Ask it where it comes from, see what it’s doing for you, and redirect it into healthy self-expression." Or, "Have you tried yoga?" or, occasionally, "I think you really really need a nap."
The focus of the room is to help characters relax. Those rolling blackouts that have been happening around Anchor ever since the room opened up? They’re probably nothing to worry about. Right?
c. the network.
Need to get hold of someone, call for help, ask the city at large a question? Need to ask a friend to back you up on the reindire hunt? Maybe you need to hold your sat phone up to whatever crazy thing you're seeing and send out a recording to double-check if your eyes are deceiving you and what you're looking at is real?
Whatever the reason, the network is going strong, so feel free to include a post to it in your top-levels.
Whatever the reason, the network is going strong, so feel free to include a post to it in your top-levels.
no subject
There are robots, which seem to have a primitive AI but I have not ascertained if it is a true AI or learning programs.
As for whether these are the only working systems, I very much doubt it.
no subject
Well. That seems like the first step is research. Lots and lots of research.
The second... well, I do have one of the ports left in my head. I might, if I am lucky, still be able to use it. Maybe the ones in my spine in a pinch, I'll have to have a proper look.
no subject
I have tried with my own ports, with small success. What isn't damaged is blocked in a way alien to anything I have ever seen before.
no subject
Alien. Huh. Alien tech that no one knows how to use and let me guess, seems to just exist beyond all known capabilities and reveals even stranger mysteries even as it answers questions?
no subject
No. It answers no questions whatsoever. The technology is advanced, but it seems human. Very developed, but I believe it is human.
Do you know your way back to the Arrival room? There is a data bank there, damaged possibly salvageable. If you have some skill at these things, you are welcome to join me.
no subject
As warning: I'm the girl that looks like a monster. Big horns, white fur on my body, blue tattoos everywhere. I'm friendly, don't shoot.
no subject
[ And then there are no more replies. Motoko takes a second longer to look at the trail of code that could lead back to the young woman she was speaking to, but she doubts that she'll get too far. Any woman who knows their stuff makes sure there are too many twists and turns and traps in their labyrinth to easily lead back.
So she makes her way to the Arrival room. The video still playing on an endless loop, the damaged console lining one wall. She has looked over much of it already, but now just leans back on it, arms crossed over his chest, and waits.]
no subject
Peering around the corner, her eyes black with no whites, no pupils either, except where the light catches and they flash animal gold. Glimmering faintly and then gone, dark and wet. But on the shaved side of her head, sat the remains of one cybernetic port in her skull. ]
Hello? I'm Angel. I'm looking for the person I spoke to on the network?
no subject
[ There is no one else in the room that it could be, after all. Only the woman with unnaturally coloured hair, and a serene expression.
She stands, gesturing to the bank of computers, damaged and scorched.]
Motoko. Most people call me Major, but military rank doesn't hold much weight when you're light years from home.
no subject
[ She looks - well - she looks more like what Angel knows than she has seen in months. Right down to that brightly coloured hair.
Almost like home. Right down the expression. If someone told her this woman was the General in Atlas, she wouldn't even blink. ]
Oh - and to answer your questions. The fur isn't cybernetics, more like a blessing-curse from a kind of mean Goddess. It's a long story. It's why only some of my cybernetics work.
no subject
But then she frowns. Goddess? ]
Gods exist where you're from?
[She shifts, moving to pull one of the bottom metal panels free from its surrounds. The metal buckles and then the screws give, and she puts it aside. ]
Let's hope between us we can find a port that works. I hope that the one here are relatively undamaged.
no subject
[ She was a siren, she was called to a planet she had never heard of and sacraficed her life as part of a strange cycle she never understood. What right did she have to say what did and did not exist? ]
Why don't I start from one side of the room and you in the other, and we can note anything we find and go over it when we meet in the middle?
[ let it be said she was orthodox and exact when it came to planning, if not when it came to her general presence in the real world. ]